Figgy
RPG Townie
The Figgster
Posts: 703
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Post by Figgy on Nov 16, 2002 12:47:39 GMT -5
Indeed, 4 and 5 didn't work at first, but when I re-downloaded them they worked. Oh and...BEWARE THE CLUSTER BOMBS, THEY WILL RULE ALL!!!!!!
Edit: Oh, I forgot to mention. You might want to add a save after the 'credits' so we can transfer save files to later chapters.
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Post by TranceRolin on Nov 16, 2002 14:36:49 GMT -5
Arghh . . . How come Afi attacks all enemies and deals more damage than anyone else?
*zoom out, spinning*
WHYYYY?!!!!
Er-Hem. Anywho . . .
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Post by Bloodrose on Nov 16, 2002 14:47:09 GMT -5
Actually, Rolin...you have a stronger attack than Afi does, but Afi has more agility. He hits all enemies because it's a cluster, and he attacks first because missiles give you pre-emptive.
Your stats increase exponentially as you level up your weapons...plus Rolin has more SP so he can dish out more formation attacks later on. Although Afi has more LP...it's balanced.
Nuno, yes you can be in the game...but I can't make any more playable characters...it simply takes too much coding...as you can see if you took a look at the common events section.
Ok you guys...time for some feedback. Tell me what you liked, didn't like, or think needs improvement about the game so I can make it better for the next release. More enemy difficulty? More dungeons? More sidequests? What? Feedback would be good...just nothing like the kind of thing I posted a few posts back, that's just deluded. If there's something you didn't like...please specify and how you think it should be improved. Thanks.
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Post by NunoLac on Nov 16, 2002 15:35:24 GMT -5
ok...i just could help the main heros...with a quest or something...oh...one more thing i would love to pout your game in my game section in my site...can i? ;D
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Post by Bloodrose on Nov 16, 2002 16:06:43 GMT -5
Yes you can... ...still waiting for feedback. Oh...should there be a worldmap or not?
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Figgy
RPG Townie
The Figgster
Posts: 703
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Post by Figgy on Nov 16, 2002 17:38:44 GMT -5
the non-world map thing's alright, but if they use airships...and if you get one...
Anyways, like I said in my previous post. Allow us to make a save after the credits, or near the very end
*spoiler*
(Before the water crashes in that cave)
*End spoiler*
Could you make the enemys a little harder? They seemed a little on the weak side, other than the bosses which, as soon as I leveled up, seemed to have no problem with (of course, that's how it should be).
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Post by Bloodrose on Nov 16, 2002 17:55:03 GMT -5
Yeah, you're right. The enemies are a tad on the easy side...and a little too rampant too. Both valid points.
-A little more challenging and less enemies...got it. -Save option right before final cutscene sequence...got it.
Anyone else?
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Post by Suikodenmad2003 on Nov 16, 2002 18:52:07 GMT -5
Well, I played the game and loved it. The intro was one of the most graphically-impressive things I've seen in an RM2K game. I'll admit, my jaw almost hit the floor. That cliffhanger ending was a killer. The only major problem I had was that, when I was using the menu, the enemies seemed to still move around onscreen - so when I exited the menu I was trapped between 3 or 4 enemy encounters, lol. Apart from that, though, I have no complaints.
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Post by TranceRolin on Nov 16, 2002 19:15:58 GMT -5
-More sidequests. -I'd prefer having a world map, but hey, that's just me. -Waay too many enemies, and most of them did nothing but attack. *spoiler* -The Summoner boss was BEYOND difficult. Honestly, I had to cheat to beat it. *end spoiler* -I'd like to know the differences, if any, between the different weapons in each class. (besides the animation) It would probably be better that way instead of just picking which animation you like or which one you think is the coolest.
*spoiler* -Is it just me, or were there more than one Orders/Galandrian soldiers in the Assassin's Guild? (2 talk about leader acting strange, and crying when leader meets with DeWinter) (2 talk about how they used to be, as a matter of speaking, "better than this", which leads me to believe that they used to be soldiers) *end spoiler*
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Post by Bloodrose on Nov 16, 2002 20:20:14 GMT -5
Thanks Suiko...glad you liked it. Hehe, Rolin. *SPOILER* That summoner boss was designed to be almost unbeatable if you do it wrong...ALMOST unbeatable. But if done correctly, that boss is excruciatingly easy. Talk to the villagers, they will basically hint at 2 very important things. 1-Do not go there alone. 2-You NEED a Crucifer Icon. The Crucifer Icon is hidden in the quarry...it's the center room that you can't open. It requires a Gold Key. To get the key, go to the land strip along the river where the exit to the quarry is...where the path is blocked by rocks. Follow that strip of land all the way down as far as you can go...then keep going some more...that bottom of that strip actually teleports you to a place where the river seems to end. Follow the end of the river to the bottom of that room, the river actually ends and drains downward, allowing you a small crevice to fit through at the very bottom. Walk left along that crevice, it will lead you to the Gold Key. With the Crucifer Icon you can make VERY short work of the summoner. However, there is a pattern to their attacks. You cannot kill them in any order because the Succubus heals the Temptress, who in turn heals the Fallen Summoner. You must go for the Succubus first, then the Temptress...then the Summoner. You'd be surprised how fast they fall. *END SPOILER* About the differences for each weapon in each class, well...each one varies in strength, and other things...errr...let me explain better. Let's say you picked bladed. The katana is quicker, and you'll notice that it attacks twice, so does the claws...although the claws are a little weaker. Look at your stats when choosing weapons, some are stronger than others. Others vary in how high their exponential growth in power is. They all double in power, but start out with different values. They may seem similar in power at the beginning, but they start to separate when the values begin to really grow...of course your damage is affected by the character's stats as well. I will look to see if this aspect can be further customized without sacrificing the differences between the actual major weapon classes. About the last spoiler...I'm afraid I can't answer that...that's for the next chapter hehe. As for the improvements: -More sidequests definitely. -Might consider a world map...I need more opinions on this.
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Post by TranceRolin on Nov 16, 2002 21:05:06 GMT -5
Oh yeah, and about the next chapter . . . Have you started on it yet, or are you going to take advice from people, edit Chapter 1, and THEN do Chapter 2?
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Post by Bloodrose on Nov 16, 2002 22:42:33 GMT -5
Well, you see there's the good thing about the separate downloads bit. I can update at any time, all I have to do is update the small main file.
I haven't started on chapter 2, I'll start next week...it shouldn't take too long. But what I'm doing is finding out how to improve chapter 1, edit chapter 1, update the chapter 1 main file...then do chapter 2 and continue to implement the changes to what I otherwise had planned.
So any suggestions are welcome before I begin.
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Figgy
RPG Townie
The Figgster
Posts: 703
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Post by Figgy on Nov 16, 2002 22:42:47 GMT -5
There was an order to the optinal boss? I actually killed the Summoner first...over course, that's because I leveled up quite a bit in the cavarns...and I had a LOT of healing items. Oh, and I've got one question...what's the difference if you chose a different weapon class at the beggining?
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Post by Bloodrose on Nov 16, 2002 23:58:11 GMT -5
Afi, it tells you the difference between the classes when you select your weapon class lol.
Anyway, I think the quarry needs a boss...you think? I'm leaning towards yes.
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Figgy
RPG Townie
The Figgster
Posts: 703
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Post by Figgy on Nov 17, 2002 0:08:04 GMT -5
Er...I meant what are the advantages/dissadvantages of choosing each weapon type. Also, having a boss at the quary sounds like a good idea.
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