Seth
RPG Town Newbie
Posts: 4
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Post by Seth on Jan 5, 2003 18:20:31 GMT -5
I posted my question in the wrong section before, sorry . Is there any obvious reason why this isn't triggering the game over? |On hero Touch| |Below Hero | <>Timer Operation:Create 1m.00s. <>Timer Operation: <>FORK Options: Timer 0m.01sless <>Game over <> :END CASE <> Thanks in advance
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Post by ObviousDelirium on Jan 5, 2003 23:33:56 GMT -5
Don't put it on hero touch,it mean the hero must touch it to activate it,put in on parallele process in common event,it should work.
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Seth
RPG Town Newbie
Posts: 4
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Post by Seth on Jan 6, 2003 19:32:43 GMT -5
Under those conditions the timer doesn't count down... Its alright, i guess i'll just kinda have no timer just fighting... Thanks!
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Post by ObviousDelirium on Jan 7, 2003 20:55:34 GMT -5
Sorry,I forgot something,the Set timer and start timer must be started on the map,and the fork is in parallele events,make an event autostart,put the set timer and start timer in it,then have a switch ON at the end that will cancel the autostart,make a second page in the same event and leave blank with the exception of switch,put the switch you used in it.In common event,make the parallele process only with the fork in it,make it start when the switch you used is set to ON.
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