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Post by ObviousDelirium on Dec 2, 2002 15:28:20 GMT -5
Sorry about double posting,forget what I said ok.
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Post by ThoresAwayfromPC on Dec 2, 2002 16:07:59 GMT -5
Um. The map idea won't work. Me and MP tried that when swapping files for RPGTLS once. Nice idea, though.
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Post by ObviousDelirium on Dec 3, 2002 15:28:45 GMT -5
For the maps,you'll have to copy all of them by yourself(I mean whitout doing copy and stick).Good luck!
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Zone
RPG Townie
Posts: 181
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Post by Zone on Dec 4, 2002 12:37:05 GMT -5
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Post by Shiguru Wazzat on Dec 4, 2002 15:02:57 GMT -5
I can't download the file link on that site . . . is it broken? By the way, I think cheat planet sounds like a great idea and it could be used in a lot of games ;D
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Zone
RPG Townie
Posts: 181
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Post by Zone on Dec 4, 2002 18:17:46 GMT -5
no, it is not broken.
edit: The RM2KCP for LS3 has an auto duel cheat. So instead of going to the game you duel all 3 duels and then it ends.
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Post by Magi on Dec 4, 2002 19:02:20 GMT -5
Oookay. Switches for a game shark? No offense, but I think Rm2k's debug menu is closer to a "Gameshark" Than what you plan to use. Do you also understand that you can't change an author's game without permission? Technically, you're putting out an altered, and edited version without consent. And there's a problem with this 1 kb map. The 1kb map will not recognize your switches, and if you use switches or variables that have already been used, it will screw up the game. Furthermore, this map won't work even if you forget what I last said. I don't see how you're going to apply your "Gameshark code" to work in every game let alone one at all. Though I see some things possibly working. But, how would you plan to have players access this map without editing the game itself? I suggest just letting the players edit the game themselves if they must, or even use the rm2k debug menu.
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Post by Busterman Zero on Dec 4, 2002 20:06:53 GMT -5
I liked it. That's all I have to say.
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Post by ObviousDelirium on Dec 4, 2002 21:02:38 GMT -5
An easier way to make a gameshark program,just use the enter password command and store it into a variable,let's say it's called GameShark,now for a code,let's take a code called LVL50 characters,the number to input while playing to activate this cheat is 54645,make a fork condition and make it like this:If:variable:GameShark:54645:same,show message:characters are now at level 50!,change level:every charcters:add 50,in else case:nothing,End Case:Same as the other but with another code.You'll see,it work(but switch is still a good way)if you do my way in the future release then don't forget to add the codes on your site or a list in the game.
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Post by Magi on Dec 4, 2002 22:57:18 GMT -5
Might I add something? Since most of you seem to amazingly like this idea, might I suggest you call it something else besides gameshark? Technically it doesn't come close to a gameshark in how it works unless you do what flame knight said. Though I'd consider it to be a waste of time, I guess you need to give the people what they want, and that seems to be this gameshark of yours Mike. Though, do you have consent to edit these games you're adding this add-on to?
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Post by Cereal Hunter on Dec 5, 2002 9:26:09 GMT -5
Cool idea. Use Flamedude's idea.
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Zone
RPG Townie
Posts: 181
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Post by Zone on Dec 5, 2002 12:12:43 GMT -5
first, I did not modify Kamau's game too much. I just added change to LV50 stuff. As for the auto duels. that was only changed a bit.
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