Smaug
RPG Townie
INSERT COMMENT HERE.
Posts: 153
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Post by Smaug on Nov 25, 2003 16:59:14 GMT -5
k so here's the deal. In my game, you go into this castle and steal something. Then, the king catches you and calls his guards, you have to run back out the same way you came in to escape. So the problem is when the king catches you, the music changes on the map he sees you on, but when you go to the next map, the music goes back to what it was before you met the king.
How can I make the new music to continuously play on all maps of the castle after you are seen, until you escape the castle?
Help is appreciated. ;D [shadow=red,left,300];DSMAUG;D[/shadow]
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Post by Busterman Zero on Nov 25, 2003 20:33:05 GMT -5
Go ask this at the new forum.
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Gyrick
RPG Townie
I'm a little sprite child, short and stout!
Posts: 51
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Post by Gyrick on Apr 30, 2004 16:13:29 GMT -5
What you need to do is not use fixed Background Music, but instead trust the music to an event. That way, the music won't change. ;D
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