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Post by The Jacket on Jun 7, 2004 12:22:37 GMT -5
Okay, here's the deal. You get one post and ONE post only in this thread. The post can be whatever you want (Inside the rules) but make sure that at some point you say "Here." By the time this thread is dead, we should have a good idea of the number of people we have still going to stick around. Here. Gogogogo
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CSK
RPG Townie
Mkay?
Posts: 117
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Post by CSK on Jun 7, 2004 12:38:31 GMT -5
k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k k Modified..... longest post evar... I was just posting something I've wanted to do for a long time... he DID say anything
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Ricky-K
RPG Townie
You were afraid to live but now you are afraid to die...
Posts: 210
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Post by Ricky-K on Jun 7, 2004 12:50:50 GMT -5
Dream Theater - Honor Thy Father - Train of Thought (2003)
[Lyrics by Mike Portnoy]
We're taught unconditional love That blood is thicker than water That a parent's world would revolve Always around their son or their daughter
You pretend I was your own And even believed that you loved me But were always threatened by some Invisible blood line that only you could see
You took advantage of an outreached hand And twisted it to meet your every need ''Gimme time to re-charge my batteries, I'll see her when she's older and I'll bounce her on my knee''
Well listen to me you ungrateful fool Her comes a dose of reality You'll go to your grave a sad and lonely man The door is now closed on your pathetic little plan
On and on and on an don it goes It's so easy to run away with nothing in tow
How can you ever sleep a wink at night Pretending that everything is alright And have the nerve to blame this mess on me
Never in my life have I seen someone So Ignorant to the damage he has done You're the rotted root in the family tree
I tried your 4 bill therapy I tried to make amends But nothing could lure you out of your selfish shell again Expecting everyone to bow and kiss your feet Don't you see respect is not a one way street Blaming everyone for all that you've don e wrong I'll get my peace of mind when you hear this song
On and on and on and on it goes And with every passing day true colors show
How can you ever sleep a wink at night Pretending that everything is alright And have the balls to blame this mess on me
Never in my life have I seen someone Oblivious to the damage he has done You're the rotted root in the family tree
Watch where you walk Don't you dare cross the crooked step Watch the way you talk Don't cross the crooked step
On and on and on and on it goes Chauvinistic, heartless, selfish, cold
How can you ever sleep a wink at night Pretending that everything is alright And have the balls to blame this nuts on me
Never in my life have I seen someone So f**king blind to the damage he has done You're the rotted root in the family tree
[/end]
Here, and I'm not going anywhere.
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Post by Chickensoupcheese on Jun 7, 2004 13:02:36 GMT -5
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Post by TranceRolin on Jun 7, 2004 13:56:32 GMT -5
Limecat is not pleased.
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Nightwolf
RPG Townie
Suomalainen susi
Posts: 49
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Post by Nightwolf on Jun 7, 2004 14:06:57 GMT -5
FULLMOON by Sonata Arctica Sitting on a corner all alone, staring from the bottom of his soul, watching the night come in from the window
It'll all collapse tonight, the fullmoon is here again In sickness and in health, understanding so demanding It has no name, there's one for every season Makes him insane to know
Running away from it all "I'll be safe in the cornfields", he thinks Hunted by his own, again he feels the moon rising on the sky
Find a barn which to sleep in, but can he hide anymore Someone's at the door, understanding too demanding Can this be wrong, it's love that is not ending Makes him insane again
She should not lock the open door (run away run away, run way) Fullmoon is on the sky and He's not a man anymore She sees the change in Him but can't (run away run away, run away) See what became out of her man... Fullmoon
Swimming across the bay, the nit is gray, so calm today She doesn't wanna wait. "We've gotta make the love complete tonight..."
In the mist of the morning he cannot fight anymore Hundreds moon or more, he's been howling Knock on the door, and scream that is soon ending Mess on the floor again...
We should not lock the open door (run away run away, run away) Fullmoon is on the sky and he's not a man anymore We see the change in him but can't (run away run away, run away) See what became out of her darling man
See what became out of that man
Here
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Curt
RPG Townie
Posts: 133
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Post by Curt on Jun 7, 2004 14:28:06 GMT -5
I asked God to take away my pain. God said, No. It is not for me to take away, but for you to give it up.
I asked God to make my handicapped child whole. God said, No. His spirit is whole, his body is only temporary.
I asked God to grant me patience. God said, No. Patience is a byproduct of tribulations; it isn't granted, it is learned.
I asked God to give me happiness. God said, No. I give you blessings. Happiness is up to you.
I asked God to spare me pain. God said, No. Suffering draws you apart from worldly cares and brings you closer to me.
I asked God to make my spirit grow. God said, No. You must grow on your own, but I will prune you to make you fruitful.
I asked God for all things that I might enjoy life. God said, No. I will give you life, so that you may enjoy all things.
I ask God to help me LOVE others, as much as He loves me. God said...There[/b][/i]finally you have the idea.
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The Omen
RPG Townie
Who dares wins
Posts: 612
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Post by The Omen on Jun 7, 2004 15:05:48 GMT -5
Sticky sticky!
1. Sleepyhead Rule The teenaged male lead will begin the first day of the game by oversleeping, being woken up by his mother, and being reminded that he's slept in so late he missed meeting his girlfriend. 2. "No! My beloved peasant village!" The hero's home town, city, slum, or planet will usually be annihilated in a spectacular fashion before the end of the game, and often before the end of the opening scene. 3. Thinking With The Wrong Head (Hiro Rule) No matter what she's accused of doing or how mysterious her origins are, the hero will always be ready to fight to the death for any girl he met three seconds ago. 4. Cubic Zirconium Corollary The aforementioned mysterious girl will be wearing a pendant that will ultimately prove to be the key to either saving the world or destroying it. 5. Logan's Run Rule RPG characters are young. Very young. The average age seems to be 15, unless the character is a decorated and battle-hardened soldier, in which case he might even be as old as 18. Such teenagers often have skills with multiple weapons and magic, years of experience, and never ever worry about their parents telling them to come home from adventuring before bedtime. By contrast, characters more than twenty-two years old will cheerfully refer to themselves as washed-up old fogies and be eager to make room for the younger generation. 6. Single Parent Rule RPG characters with two living parents are almost unheard of. As a general rule, male characters will only have a mother, and female characters will only have a father. The missing parent either vanished mysteriously and traumatically several years ago or is never referred to at all. Frequently the main character's surviving parent will also meet an awkward end just after the story begins, thus freeing him of inconvenient filial obligations. 7. Some Call Me... Tim? Good guys will only have first names, and bad guys will only have last names. Any bad guy who only has a first name will become a good guy at some point in the game. Good guys' last names may be mentioned in the manual but they will never be referred to in the story. 8. Nominal Rule Any character who actually has a name is important in some way and must be sought out. However, if you are referred to as a part of a posessive noun ("Crono's Mom") then you are superfluous. 9. The Compulsories There's always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon. 10. Luddite Rule (or, George Lucas Rule) Speaking of which, technology is inherently evil and is the exclusive province of the Bad Guys. They're the ones with the robots, factories, cyberpunk megalopolises and floating battle stations, while the Good Guys live in small villages in peaceful harmony with nature. (Although somehow your guns and/or heavily armed airships are exempted from this.) 11. Let's Start From The Very Beginning (Yuna Rule) Whenever there is a sequel to an RPG that features the same main character as the previous game, that character will always start with beginner skills. Everything that they learned in the previous game will be gone, as will all their ultra-powerful weapons and equipment. 12. Poor Little Rich Hero (Meis Rule) If the hero comes from a rich and powerful family, it will have fallen on hard times and be broke and destitute by the time the game actually starts. 13. The Higher The Hair, The Closer To God (Cloud Rule) The more outrageous his hairstyle, the more important a male character is to the story. 14. Garrett's Principle Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores. 15. Hey, I Know You! You will accumulate at least three of these obligatory party members: o The spunky princess who is rebelling against her royal parent and is in love with the hero. o The demure, soft-spoken female mage and healing magic specialist who is not only in love with the hero, but is also the last survivor of an ancient race. o The tough-as-nails female warrior who is not in love with the hero (note that this is the only female character in the game who is not in love with the hero and will therefore be indicated as such by having a spectacular scar, a missing eye, cyborg limbs or some other physical deformity -- see The Good, The Bad, And The Ugly Rule.) o The achingly beautiful gothy swordsman who is riven by inner tragedy. o The big, tough, angry guy who, deep down, is a total softy. o The hero's best friend, who is actually much cooler than the hero. o The grim, selfish mercenary who over the course of the game learns what it means to really care about other people. o The character who is actually a spy for the bad guys but will instantly switch to your side when you find out about it. o The weird bonus character who requires a bizarre series of side quests to make them effective (with the ultimate result that no player ever uses this character if it can be avoided.) o The nauseatingly cute mascot who is useless in all battles. 16. Hey, I Know You, Too! You will also confront/be confronted by at least three of these obligatory antagonists: o The amazingly good-looking and amazingly evil long-haired prettyboy who may or may not be the ultimate villain. o The villain's loyal right-hand man, who comes in two versions: humorously incompetent or annoyingly persistent. o The villain's attractive female henchman, who is the strongest and most competent soldier in the army but always lets the party escape because she's, yes, fallen in love with the hero. o Your former ally who supposedly "died" and was forgotten about, until much later in the game when he/she shows up again on the villain's side and full of bitterness. o The irritatingly honorable foe whom you never get to kill because, upon discovering the true nature of his superiors, he either nobly sacrifices himself or joins your party. o The insane clown or jester who will turn out to be surprisingly difficult to subdue. o The mad scientist who likes creating mutated creatures and powerful weapons 'cause it's fun (and also handy if uninvited adventurers show up.) o The adorably cute li'l creature or six year old child who fights you and, inexplicably, kicks your butt time after time. 17. Hey, I Know You, Three! Furthermore, expect to encounter most of the following obligatory non-player chararcters (NPCs): o The townsperson or crewmember who wanders aimlessly in circles and never quite gets where he is going. o Hilariously incompetent or cowardly soldiers. o The NPC who has a crush on another NPC and can't quite work up the nerve to tell him or her, so instead tells every other person who wanders by about it at great length. o A group of small children playing hide-and-seek. o The wise and noble captain/king/high priest. o The wise and noble captain/king/high priest's splutteringly evil second-in-command. Nobody, including the hero, will notice the second's constant, crazed scheming until the moment when he betrays everyone to the forces of badness. o The NPC who is obsessed with his completely mundane job and witters on endlessly about how great it is. He's so thrilled by it that he wants to share it with everyone he sees, so given a quarter of a chance he'll make you do his job for him. o The (adult) NPC who has nothing better to do than play kids' games with passersby. o The group of young women who have formed a scarily obsessive fan club for one of your female party members. 18. Crono's Complaint The less the main character talks, the more words are put into his mouth, and therefore the more trouble he gets into through no fault of his own. 19. "Silly Squall, bringing a sword to a gunfight..." No matter what timeframe the game is set in -- past, present, or future -- the main hero and his antagonist will both use a sword for a weapon. (Therefore, you can identify your antagonist pretty easily right from the start of the game just by looking for the other guy who uses a sword.) These swords will be far more powerful than any gun and often capable of distance attacks. 20. Just Nod Your Head And Smile And no matter how big that big-ass sword is, you won't stand out in a crowd. Nobody ever crosses the street to avoid you or seems to be especially shocked or alarmed when a heavily armed gang bursts into their house during dinner, rummages through their posessions, and demands to know if they've seen a black-caped man. People can get used to anything, apparently.
EDIT: Oh yeah, um... here.
EDIT2: [glow=red,2,300]ZHEIL! ZHEIL! He said 'Osten' again![/glow]
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Zheil
RPG Townie
Posts: 920
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Post by Zheil on Jun 7, 2004 15:20:21 GMT -5
C'mon, lil' Keykey, wooo! Take a little taste of the ol' slousberry stouvre meat pam-pam a-wow! C'mon kitty, ya gotta eat it, ooh-wow!...
Here.
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Post by axarle on Jun 7, 2004 16:13:32 GMT -5
Hehe, I thought that was quite a nice spoof =P Anywho, yeah... meh not much else to say here.
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Mr. E
RPG Townie
i r kenshin. bow befour me.
Posts: 343
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Post by Mr. E on Jun 7, 2004 18:09:50 GMT -5
big fish says bloopbloopbloopherebloop One day, I was walking down the street and I got ran over. I was all flat. Then the flatness of what was left of me stood up and said "here". Then another car went by and the guy in it said "here". Then a guy in a 200 story building yelled "here" to me. Then a guy on the sidewalk said "Waddup, dude? Like, I'm totally here!!" Then a plane went by and the pilot opened the window and said "here". Then a human squished me. Blop bloop bleepidy bagoin. omfg sevent0rz s1x asdfs just jkled my qwerty. omfg. dude liek ur doin g00d 2 have made 1t dis far cuz i r drunk. asdf asdf;l aniasdf ieam collabeasdc akcinelaj dkfi dkaonc vvaa abc def ghi jkl mno pqr stu vwx yzThe moral of the story is: "hare today, goon tomorrow." If you're still reading this, then congratulations! This benifited you in no way whatsoever. Good job! n0w h3res t3h m1ssing0rz l1nk 4 u
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Post by The One True Cow on Jun 7, 2004 18:25:20 GMT -5
Moo
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Post by Busterman Zero on Jun 7, 2004 20:54:19 GMT -5
So me and my pals (Hoss, Bud and Red) were driving through Oregon with only five hundred bucks when we ran out of gas. I started to cry. So we walked around and noticed a sign broadcasting a sporting event. We went in and found out there was a competition going on for the whole area. It was a Beerlympics thing, to be exact. The prize was five thousand dollars. Being canadian, we got thingyy and told them to write us the check right now. They refused, so we had to pick who would go. "I'LL GO!" shouted Hoss. "I'M THIRSTY!" So the americans are at the starting spot, dressed in spandex and warming up. Hoss, a big guy, stood there shoving his left testicle back into the hole in his old jeans, but he didn't care because he was THIRSTY! The gun went and that's when I realized the first part of what appeared to be a really short swim-run race was swimming 100 meters. Now, Hoss was a big guy from Saskatchewan who'd never seen a body of water until he was 19. The americans dived while Hoss kind of flopped in. I started to cry. Hoss was maybe half-way there when the first american came to his pitcher. He poured himself a glass and started sipping it. Seeing our chance, I shouted at Hoss to swim faster. He made it to the beer and it was gone in less than a second. We won by over seven minutes. Later, Hoss complained to the guy running it about needing a pitcher half-way through. They gave us the check and told us never to come back.
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Post by The Patryn on Jun 7, 2004 21:34:29 GMT -5
Not here. (No, I could not think of anything better to say.)
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Post by Gimdin7 on Jun 8, 2004 10:03:00 GMT -5
Yo, here
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